HUSNI, Mahasin; SUMARDJOKO, Bambang; DARSINAH, Darsinah. Computer Game-Based Learning Media as a Strategy to Increase Students’ Motivation Learning. At-Taqaddum, [S. l.], v. 13, n. 1, p. 85–102, 2021. DOI: 10.21580/at.v13i1.8337. Disponível em: https://journal.walisongo.ac.id/index.php/attaqaddum/article/view/8337. Acesso em: 18 may. 2025.