Klasifikasi Image Pokémon Menggunakan Convolutional Neural Networks

Authors

  • Maulana sulistio saputra Soeprijanto Universitas islam Negeri Sunan Ampel Surabaya, Indonesia
  • Zulfa Hady Kusuma Universitas Islam Negeri Sunan Ampel Surabaya, Indonesia
  • Dwi Rolliawati Universitas Islam Negeri Sunan Ampel Surabaya, Indonesia

DOI:

https://doi.org/10.21580/wjit.2025.7.1.24433

Keywords:

CNN, data augmentation, image classification, machine learning, Pokémon

Abstract

This study aims to develop a Pokémon image classification model using Convolutional Neural Networks (CNN). The model is designed to identify the visual patterns of Pokémon based on their primary types, such as Water, Grass, Fire, Electric, and Poison. The research process includes dataset preparation using data sourced from Kaggle, image augmentation to enhance data variability, CNN model training, and model performance evaluation. The resulting model achieved an accuracy of 68.28% on the test data, indicating a reasonable ability to recognize complex visual patterns. Data augmentation and regularization techniques proved effective in improving the model’s generalization capability. This study is expected to contribute to the development of machine learning-based applications in digital entertainment, particularly in the recognition and classification of Pokémon characters. Future research is recommended to utilize larger datasets and integrate non-visual features to improve model performance further.

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References

Acharya, D., Aljammaz, R., Oliver, B., & Stolee, M. (2020). Gotta generate ’em all! Pokémon (with deep learning). ACM. https://creativecoding.soe.ucsc.edu/courses/cmpm202_w19/projects/GottaGenerateEmAll_ACM_Project3.pdf

Chirra, V. R. R., Syeda, A., Kolla, N., Ghanta, N., & Muvva, S. (2023). Pokepedia: Pokémon image classification using transfer learning. Review of Computer Engineering Studies, 10(1), 14–19. https://doi.org/10.18280/rces.100103

He, C., Li, D., & Wang, S. (2020). A lightweight convolutional neural network model for target recognition. Journal of Physics: Conference Series, 1651(1), Article 012138. https://doi.org/10.1088/1742-6596/1651/1/012138

Kilpatrick, A. J., Ćwiek, A., & Kawahara, S. (2023). Random forests, sound symbolism and Pokémon evolution. PLOS ONE, 18(1), Article e0279350. https://doi.org/10.1371/journal.pone.0279350

Li, X., Chen, Q., & Zhao, X. (n.d.). COMP 4901J project final report: One-shot Pokémon classification. https://colinzhaoust.github.io/data/pokemon.pdf

Rozaq, A., Samudra, A., & Islam, A. (2023). Analisis desain visual karakter Kleavor dalam game Pokémon Legends: Arceus. Jurnal Barik, 5(1), 298–309. https://ejournal.unesa.ac.id/index.php/JDKV/

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Published

2025-06-17

How to Cite

[1]
M. sulistio saputra Soeprijanto, Z. H. Kusuma, and D. Rolliawati, “Klasifikasi Image Pokémon Menggunakan Convolutional Neural Networks ”, Walisongo J. Inf. Technol., vol. 7, no. 1, pp. 13–24, Jun. 2025.