Development of an Integrated Physics Problem-Solving Model in Virtual Media for Class XI Students
Main Article Content
Abstract
This research and development aims to determine the feasibility of developing problem-solving-based learning tools assisted by virtual media. The type of research used is Research and Development (R&D) with the ADDIE model (analysis, design, development, implement, evaluate), which is only carried out up to the development stage. The subjects of this research were physics teachers and students of class XI IA MAN 1 Sumbawa for the 2022/2023 academic year. The research instrument uses a questionnaire for material experts, media, practitioners, and students. The instruments used were validation questionnaire sheets and student response questionnaires to determine the feasibility of problem-solving-based learning tools assisted by virtual media. Based on the results of expert validation and product trials, it shows that the product quality has reached the appropriate standards for learning media. Material expert validation obtained an average percentage result of 96.67% with the criteria "very feasible". Media expert validation obtained an average percentage result of 95.14% with the criteria "very feasible". The teacher practitioner test obtained an average percentage result of 100% with the criteria "very good". The limited trials obtained an average percentage result of 88.22% with "very good" criteria. The results of the effectiveness test obtained an average percentage of 90.45% with the criteria "very good". Based on the results of the description above, the product developed, namely a problem-solving-based learning device assisted by virtual media, is said to be suitable for use in learning in Class XI IA.
Downloads
Article Details

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
The copyright of the received article shall be assigned to the journal as the publisher of the journal. The intended copyright includes the right to publish the article in various forms (including reprints). The journal maintains the publishing rights to the published articles. Authors are allowed to use their articles for any legal purposes deemed necessary without written permission from the journal with an acknowledgment of initial publication to this journal.
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
References
Asfar, I. T., & Nur, S. (2018). Model Pembelajaran Problem Posing & Solving : Meningkatkan Kemampuan Pemecahan Masalah. In CV Jejak.
Delyana, H., Melisa, & Gusnita. (2021). Kemandirian Belajar Siswa Melalui Model Pembelajaran Kooperatif Think Pair Square (TPSq). Jurnal Absis: Jurnal Pendidikan Matematika Dan Matematika, 3((2)).
Devi, I., Fakhriyah, F., & Roysa, M. (2020). Implementasi Model Problem Solving Berbantuan Media Komik Tematik Untuk Meningkatkan Kemampuan Berpikir Kritis Siswa. Jurnal Kreatif: Jurnal ….
Ependi, S. (2018). Penerapan Metode Tanya Jawab Untuk Meningkatkan Prestasi Belajar Bahasa Indonesia Siswa Kelas VI SD Negeri 012 Pangkalan Baru Kecamatan Siak Hulu. Primary: Jurnal Pendidikan Guru Sekolah Dasar, 7(2). https://doi.org/10.33578/jpfkip.v7i2.6269
Hermansyah, H., Nurhairunnisah, N., Sentaya, I. M., Sulindra, I. G. M., Andriani, N., & Gunawan, G. (2021). The Effect of Physics Virtual Experiments on Mastery Concept Based on Students Learning Style. Journal of Physics: Conference Series, 1933(1). https://doi.org/10.1088/1742-6596/1933/1/012079
Hermansyah, H., Yahya, F., Fitriyanto, S., Astuti, W. I. W., & Auliah, O. (2022). Interactive Multimedia Assisted Direct Learning to Improve Student’s Understanding of Fluid Concepts. Physics Education Research Journal, 4(1). https://doi.org/10.21580/perj.2022.4.1.10694
Hermansyah, H., Yahya, F., Yulianci, S., Sentaya, I. M., & Sulindra, I. G. M. (2022). Effect of Virtual Experiment Media in Direct Learning on Students’ Cognitive Learning Outcomes on GLB-GLBB Material. Jurnal Pendidikan Fisika Dan Teknologi, 8(1). https://doi.org/10.29303/jpft.v8i1.3523
Hermansyah, Yahya, F., Yulianci, S., Nurjumiati, & Sulindra, I. G. M. (2023). Virtual experiment to improve students’ creative thinking skills on vibration and waves concept. AIP Conference Proceedings, 2619. https://doi.org/10.1063/5.0122584
Hotman, R. S., Koto, I., & Rohadi, N. (2018). Pengaruh Pembelajaran Cooperative Problem Solving Berbantuan Media Virtual Phet terhadap Motivasi Berprestasi dan Kemampuan Pemecahan Masalah Fisika Siswa Kelas X MIPA SMAN 1 Bengkulu Selatan. Jurnal Kumparan Fisika, 1(3). https://doi.org/10.33369/jkf.1.3.51-56
Kadarisman, J. (2020). Pelaksanaan Supervisi Klinis Untuk Meningkatkan Kompetensi Guru Dalam Mengembangkan Model Pembelajaran Di SD Negeri 20 SKPG SP 1 Emparu. Jurnal Studi Guru Dan Pembelajaran, 3(2). https://doi.org/10.30605/jsgp.3.2.2020.342
Kariawan, I., Sadia, M., & Pujani, M. (2015). Pengembangan Perangkat Pembelajaran Fisika dengan Setting Model Pembelajaran Inkuiri Untuk Meningkatkan Kemampuan Pemecahan Masalah dan Kemampuan Berpikir Kritis Siswa Sma. Jurnal Pendidikan Dan Pembelajaran IPA Indonesia, 5(1).
Manurung, A. S., Fahrurrozi, F., Utomo, E., & Gumelar, G. (2023). Implementasi Berpikir Kritis dalam Upaya Mengembangkan Kemampuan Berpikir Kreatif Mahasiswa. Jurnal Papeda: Jurnal Publikasi Pendidikan Dasar, 5(2). https://doi.org/10.36232/jurnalpendidikandasar.v5i2.3965
Mulyati, S., & Evendi, H. (2020). Pembelajaran Matematika melalui Media Game Quizizz untuk Meningkatkan Hasil Belajar Matematika SMP. GAUSS: Jurnal Pendidikan Matematika, 3(1). https://doi.org/10.30656/gauss.v3i1.2127
Negoro, R. A., Hidayah, H., Subali, B., & Rusilowati, A. (2018). Upaya Membangun Ketrampilan Berpikir Kritis Menggunakan Peta Konsep Untuk Mereduksi Miskonsepsi Fisika. Jurnal Pendidikan (Teori Dan Praktik), 3(1). https://doi.org/10.26740/jp.v3n1.p45-51
Parasamya, C. E., & Wahyuni, A. (2017). Upaya Peningkatan Hasil Belajar Fisika Siswa melalui Penerapan Model Pembelajaran Problem Based Learning (PBL). Jurnal Ilmiah Mahasiswa (JIM) Pendidikan Fisika, 2(1).
Putri Fauziah Yazmin, & Risda Amini. (2023). Pengembangan E-LKPD Berbasis Problem Based Learning Menggunakan Book Creator Di Kelas V Sekolah Dasar. Jurnal Elementaria Edukasia, 6(2). https://doi.org/10.31949/jee.v6i2.5378
Rahmawati, F., & Atmojo, I. R. W. (2021). Analisis Media Digital Video Pembelajaran Abad 21 Menggunakan Aplikasi Canva Pada Pembelajaran IPA. Jurnal Basicedu, 5(6). https://doi.org/10.31004/basicedu.v5i6.1717
Salsabila, U. H., Habiba, I. S., Amanah, I. L., Istiqomah, N. A., & Difany, S. (2020). Pemanfaatan Aplikasi Quizizz Sebagai Media Pembelajaran Ditengah Pandemi Pada Siswa SMA. Jurnal Ilmiah Ilmu Terapan Universitas Jambi|JIITUJ|, 4(2). https://doi.org/10.22437/jiituj.v4i2.11605
Sari, I. K, Yushardi, S. (2015). Penerapan Model Problem Based Learning (Pbl) Berbantuan Media Kartu Bergambar Terhadap Kemampuan Berpikir Kritis Dan Hasil Belajar Siswa Dalam Pembelajaran Fisika Smk Negeri Di Kabupaten Jember. Jurnal Pembelajaran Fisika, 4(3).
Wahyuni, S., AR, M., & Susanna. (2017). Persepsi Siswa terhadap Penggunaan Media Pembelajaran Fisika di SMA Negeri se-kota Banda Aceh. Jurnal Ilmiah Mahasiswa (JIM) Pendidikan Fisika, 2(1).
Yuliani, F., & Herlina, L. (2015). Pengembangan Buku Saku Materi Pemanasan Global untuk SMP. Unnes Journal of Biology Education, 4(1).
