Augmented Reality and Virtual Reality in Arabic Speaking Skills Instruction: A Systematic Review of Pedagogical Contributions

Authors

  • Muhammad Fatih Budiman Putra Universitas Islam Negeri Maulana Malik Ibrahim Malang, Indonesia
  • Octa Syakila Salsabila Universitas Dr. H. Sumarno Banyuwangi, Indonesia
  • Syahri Ramadhan Siregar Universitas Islam Negeri Maulana Malik Ibrahim Malang, Indonesia
  • Idrus Afandi Akbar Sakarya University, Turkey
  • Iklil Syaqifah Universitas Islam Negeri Maulana Malik Ibrahim Malang, Indonesia

DOI:

https://doi.org/10.21580/alsina.8.1.27660

Keywords:

Arabic language, augmented reality, speaking skills, systematic literature review, virtual reality

Abstract

Advances in Augmented Reality (AR) and Virtual Reality (VR) have opened innovative opportunities in Arabic language learning, particularly in Arabic speaking skills (mahārat al-kalām). However, previous research remains fragmented, examining AR and VR separately without providing a comprehensive picture of their integration's impact. This study analyzes the role of AR and VR in enhancing Arabic speaking skills through a Systematic Literature Review using the PRISMA framework on 12 Scopus-indexed articles (2020–2025). The findings indicate that the integration of AR and VR significantly enhances communicative interaction and learning engagement. According to the reviewed studies, AR is effective in helping students enrich vocabulary and contextual understanding through visualization, while VR demonstrates greater effectiveness in improving speaking fluency, pronunciation accuracy, and self-confidence through immersive simulations. The combination creates a more holistic learning experience by integrating visual, auditory, and social interaction elements. However, implementation effectiveness is influenced by teacher readiness, technological infrastructure, and cost. This study identifies that AR and VR serve complementary pedagogical functions, with AR supporting vocabulary acquisition and VR enabling communicative practice. It emphasizes that effective implementation requires systematic alignment of instructional design, teacher professional development, and institutional infrastructure.

Downloads

Download data is not yet available.

References

Alfadil, Mohammed. “Effectiveness of Virtual Reality Game in Foreign Language Vocabulary Acquisition.” Computers & Education 153 (2020): 103893. https://doi.org/10.1016/j.compedu.2020.103893.

Alfarisi, Salman, and Ari Septiawati. “Suitability of Maharah Kalam Learning Achievement in JSIT Arabic Learning Curriculum With CEFR.” Al-Hikmah: Jurnal Agama Dan Ilmu Pengetahuan 19, no. 2 (2023): 231–55. https://doi.org/10.25299/al-hikmah:jaip.2022.vol19(2).9543.

Alfurochmatin, Anisa, and Ahmad Muhaimin Bin Mat Jusoh. “Tren Pengembangan Media Pembelajaran Bahasa Arab di Indonesia Era 5.0.” Alsina : Journal of Arabic Studies 6, no. 1 (2024): 1–26. https://doi.org/10.21580/alsina.6.1.21278.

Asbulah, Lily Hanefarezan et al. “Teachers’ Attitudes Towards the Use of Augmented Reality Technology in Teaching Arabic in Primary School Malaysia.” International Journal of Advanced Computer Science and Applications 13, no. 10 (2022): 465–74. https://doi.org/10.14569/IJACSA.2022.0131055.

Bariyah, Khoirul, and Muassomah Muassomah. “Metode Ta’bir Ash-Shuwar Al-‘Asywai: Inovasi Pembelajaran Maharah Kalam Mahasiswa Pendidikan Bahasa Arab IAIN Madura.” Alfazuna: Jurnal Pembelajaran Bahasa Arab dan Kebahasaaraban 4, no. 1 (2019): 1–34. https://doi.org/10.15642/alfazuna.v4i1.509.

Barrett, Alex et al. “Technology Acceptance Model and Multi-User Virtual Reality Learning Environments for Chinese Language Education.” Interactive Learning Environments 31, no. 3 (2023): 1665–82. https://doi.org/10.1080/10494820.2020.1855209.

Belda-Medina, Jose, and José Ramón Calvo-Ferrer. “Integrating Augmented Reality in Language Learning: Pre-Service Teachers’ Digital Competence and Attitudes Through the TPACK Framework.” Education and Information Technologies 27, no. 9 (2022): 12123–46. https://doi.org/10.1007/s10639-022-11123-3.

Çelik, Ferdi, and Ceylan Yangın Ersanlı. “The Use of Augmented Reality in a Gamified CLIL Lesson and Students’ Achievements and Attitudes: A Quasi-Experimental Study.” Smart Learning Environments 9 (2022): 30. https://doi.org/10.1186/s40561-022-00211-z.

Chang, Yuh-shihng et al. “Enhancing English-Learning Performance through a Simulation Classroom for EFL Students Using Augmented Reality—A Junior High School Case Study.” Applied Sciences 10, no. 21 (2020): 7854. https://doi.org/10.3390/app10217854.

Fuccio, Raffaele Di et al. “Co-Created Augmented Reality App and Its Impact on the Effectiveness of Learning a Foreign Language and on Cultural Knowledge.” Smart Learning Environments 11 (2024): 21. https://doi.org/10.1186/s40561-024-00304-x.

Fuhrman, Orly et al. “The Moving Learner: Object Manipulation in Virtual Reality Improves Vocabulary Learning.” Journal of Computer Assisted Learning 37, no. 3 (2021): 672–83. https://doi.org/10.1111/jcal.12515.

Hady, Yazid. “Pembelajaran Mahārat al-Kalām Menurut Rusdy Ahmad Thu’aimah dan Mahmud Kamil al-Nâqah.” al Mahāra: Jurnal Pendidikan Bahasa Arab 5, no. 1 (2019): 63–84. https://doi.org/10.14421/almahara.2019.051-04.

Hamash, Mahmoud et al. “Virtual Reality in Post-Primary Education Research Trends from 2013 to 2024: A Systematic-Narrative Review.” Computers & Education: X Reality 7 (2025): 100123. https://doi.org/10.1016/j.cexr.2025.100123.

Harimi, Abdal Chaqil. “Pembelajaran Maharah Bahasa Arab Berbasis Inklusif.” Tarling : Journal of Language Education 1, no. 2 (2018): 19–32. https://doi.org/10.24090/tarling.v1i2.1783.

Hendri, Muspika. “Pembelajaran Keterampilan Berbicara Bahasa Arab Melalui Pendekatan Komunkatif.” POTENSIA: Jurnal Kependidikan Islam 3, no. 2 (2017): 196–210. https://doi.org/10.24014/potensia.v3i2.3929.

Ho, Shin-Jia et al. “Applying Game-Based Experiential Learning to Comprehensive Sustainable Development-Based Education.” Sustainability 14, no. 3 (2022): 1172. https://doi.org/10.3390/su14031172.

Hua, Congchao, and Jia Wang. “Virtual Reality-Assisted Language Learning: A Follow-up Review (2018–2022).” Frontiers in Psychology 14 (2023): 1153642. https://doi.org/10.3389/fpsyg.2023.1153642.

Ibanez, Maria et al. “Learning a Foreign Language in a Mixed-Reality Environment.” IEEE Internet Computing 15, no. 6 (2011): 44–47. https://doi.org/10.1109/MIC.2011.78.

Islamy, Mohammad Fadil Akbar et al. “Strategi Mengatasi Problematikan Teknologi dalam Pembelajaran Bahasa Arab di Abad 21.” COMSERVA : Jurnal Penelitian dan Pengabdian Masyarakat 4, no. 3 (2024): 723–30. https://doi.org/10.59141/comserva.v4i3.1365.

Jiang, Haozhe et al. “Virtual Reality and Augmented Reality-Supported K-12 STEM Learning: Trends, Advantages and Challenges.” Education and Information Technologies 30, no. 9 (2025): 12827–63. https://doi.org/10.1007/s10639-024-13210-z.

Kaplan-Rakowski, Regina, and Alice Gruber. “The Impact of High-Immersion Virtual Reality on Foreign Language Anxiety.” Smart Learning Environments 10 (2023): 46. https://doi.org/10.1186/s40561-023-00263-9.

Khasawneh, Mohmmad. “Analyzing the Strategic Effects of AI-Powered Virtual and Augmented Reality Systems in English Language Education at the Tertiary Level.” Research Journal in Advanced Humanities 5, no. 3 (2024): 188–202. https://doi.org/10.58256/j74yfg59.

Kurniawan, Prasetyo Yuli et al. “Revolutionizing Language Learning: Exploring the Efficacy of Augmented Reality Technology Through Assemblr Studio.” In E3S Web of Conferences, edited by M. Setiyo et al., 500:01020, 2024. https://doi.org/10.1051/e3sconf/202450001020.

Lubis, Isnaini et al. “Students’ Difficulties in Practicing Arabic’s Maharah Kalam at the Arabic Language Education Department IAIN Langsa.” El-Tsaqafah : Jurnal Jurusan PBA 21, no. 1 (2022): 1–14. https://doi.org/10.20414/tsaqafah.v21i1.4690.

Momenipour, Amirmasoud et al. “Board 127: Work in Progress: Strategizing the Integration of VR and AR in STEM Education: Aligning Educational, Organizational, and Technological Strategies.” In ASEE Annual Conference and Exposition, Conference Proceedings. Portland: American Society for Engineering Education, 2024. https://nemo.asee.org/public/conferences/344/papers/44150/view.

Munajat, Fuad, and M Imam Zaenal Abidin. “Best Practices for Teaching Speaking Skills Based on Management Aspects and ACTFL Proficiency Levels at STIBA Ar Raayah.” Alsina : Journal of Arabic Studies 7, no. 2 (2025): 257–84. https://doi.org/10.21580/alsina.7.2.28197.

Page, Matthew J et al. “The PRISMA 2020 Statement: An Updated Guideline for Reporting Systematic Reviews.” BMJ, 2021, 1–9. https://doi.org/10.1136/bmj.n71.

Peeters, David. “Bilingual Switching between Languages and Listeners: Insights from Immersive Virtual Reality.” Cognition 195 (2020): 104107. https://doi.org/10.1016/j.cognition.2019.104107.

Prabakaran, Nepoleon et al. “Enhancing English Language Proficiency and Digital Literacy Through Metaverse-Based Learning: A Mixed-Methods Study in Higher Education.” Journal of Information Technology Education: Research 24, no. 10 (2025): 1–25. https://doi.org/10.28945/5484.

Rahman, A. et al. “The Use of Virtual Reality Platforms to Improve Students’ Speaking Skills.” In Proceedings of the 2024 6th International Conference on Image Processing and Machine Vision, 100–106. New York: Association for Computing Machinery, 2024. https://doi.org/10.1145/3645259.3645276.

Ritonga, Ade Muhammad et al. “Tantangan dan Hambatan : Analisis Problematika Pembelajaran Bahasa Arab Era Society 5.0 di Perguruan Tinggi Agama Islam di Indonesia.” Syntax Literate ; Jurnal Ilmiah Indonesia 8, no. 5 (2023): 3272–80. https://doi.org/10.36418/syntax-literate.v8i5.11540.

Schorr, Isabel et al. “Foreign Language Learning Using Augmented Reality Environments: A Systematic Review.” Frontiers in Virtual Reality 5 (2024): 1–15. https://doi.org/10.3389/frvir.2024.1288824.

Thangavel, Sathya et al. “Revolutionizing Education Through Augmented Reality (AR) and Virtual Reality (VR): Innovations, Challenges and Future Prospects.” Asian Journal of Interdisciplinary Research 8, no. 1 (2025): 1–28. https://doi.org/10.54392/ajir2511.

Weng, Yueqi et al. “The Effectiveness of Immersive Learning Technologies in K–12 English as Second Language Learning: A Systematic Review.” ReCALL 36, no. 2 (2024): 210–29. https://doi.org/10.1017/S0958344024000041.

Wijaya, Mualim, and Faiqotul Hikmah. “Problematika Pembelajaran Maharah Qiro’ah dalam Pembelajaran Bahasa Arab pada Siswa Madrasah Ibtidaiyah.” Jurnal Educatio FKIP UNMA 9, no. 2 (2023): 858–64. https://doi.org/10.31949/educatio.v9i2.4880.

Yusof, Mohd Akashah Mohamad et al. “The Readiness of KAFA Arabic Teachers Towards Utilizing Augmented Reality in Teaching Arabic Vocabularies.” In Artificial Intelligence (AI) and Customer Social Responsibility (CSR), edited by Reem Khamis Hamdan and Amina Buallay, 517:815–21. Cham: Springer, 2024. https://doi.org/10.1007/978-3-031-50939-1_65.

Zhang, Mike Minwen et al. “Analyzing and Comparing Augmented Reality and Virtual Reality Assisted Vocabulary Learning: A Systematic Review.” Frontiers in Virtual Reality 6 (2025): 1522380. https://doi.org/10.3389/frvir.2025.1522380.

Downloads

Published

2026-02-28

How to Cite

Putra, M. F. B., Salsabila, O. S., Siregar, S. R., Akbar, I. A., & Syaqifah, I. (2026). Augmented Reality and Virtual Reality in Arabic Speaking Skills Instruction: A Systematic Review of Pedagogical Contributions. Alsina : Journal of Arabic Studies, 8(1), 131–164. https://doi.org/10.21580/alsina.8.1.27660

Issue

Section

Articles