Upaya Membentuk Karakter Percaya Diri dan Kreatif Pada Anak Usia Dini Melalui Permainan Tradisional Jamuran

Mustakimah Mustakimah*  -  Universitas Islam Negeri Walisongo Semarang
Sri Mu'amamah  -  Universitas Islam Negeri Walisongo Semarang

(*) Corresponding Author

The background of this research is the importance of forming good character in early childhood with the stimulation given to traditional mushroom play activities. The method used in this study is a qualitative research method. The purpose of this study is to describe how the traditional game of mold can shape the character of early childhood. Based on the results of traditional game research, molds can form characters in early childhood, including honest characters formed by the habit of children not lying when guessed by their friends, disciplined characters are formed by habituating children to follow the rules in the game, respecting friends formed by habituating children do not choose -choose friends to be there next to him and listen to the instructions of friends in front, a confident character is formed by habituation of children giving instructions in the middle of their own, creatively formed by habituation of children mentioning names of objects or animals to imitate other friends, self-confidence and brave characters formed by habituation children advance in front of the crowd alone.

Keywords: Character Education; Traditional Games; Game; Mushroom Game; Early Childhood; Pendidikan Karakter; Permainan Tradisional; Permainan; Jamuran; Anak Usia Dini;

  1. Emiliyana, D. M. (2010). Peranan Permainan Tradisional Gobag Sodor Dalam Pengembangan Aspek Motorik dan Kognitif Anak TK Pilangsari I Gesi Sragen.
  2. Fitriani, A. P., & Maharani, P. A. (2019). Peningkatkan Kemampuan Sosial Anak Melalui Permainan Jamuran. Jurnal Pendidikan Modern, 4, 37–43. Retrieved from http://ejournal.stkipmodernngawi.ac.id/index.php/jpm/article/view/71
  3. HAPIDIN, H, Y YENINA - Jurnal Pendidikan Usia Dini, and undefined 2016. neliti.com PENGEMBANGAN MODEL PERMAINAN TRADISIONAL DALAM MEMBANGUN KARAKTER ANAK USIA DINI. https://www.neliti.com/publications/118039/pengembangan-model-permainan-tradisional-dalam-membangun-karakter-anak-usia-dini (March 26, 2020).
  4. Latifah, U., Chandra, A., & Sagala, D. (2014). Upaya Meningkatkan Interaksi Sosial Melalui Permainan Tradisional Jamuran Pada Anak Kelompok B Tk Kuncup Sari Semarang Tahun Pelajaran 2014/2015. Journal.upgris.ac.id. Retrieved from http://journal.upgris.ac.id/index.php/paudia/article/view/515
  5. Nurhayati, Iis. 2012. “Peran Permainan Tradisional Dalam Pembelajaran Anak Usia Dini (Studi Di PAUD Geger Sunten, Desa Suntenjaya).” e-journal.stkipsiliwangi.ac.id 1(2). http://e-journal.stkipsiliwangi.ac.id/index.php/empowerment/article/view/614 (March 28, 2020).
  6. Risnawati, Vivit. 2012. “Optimalisasi Pendidikan Karakter Anak Usia Dini Melalui Sentra Main Peran Taman Kanak-Kanak Padang.” ejournal.unp.ac.id 1(1). http://ejournal.unp.ac.id/index.php/paud/article/view/1595 (March 13, 2020).
  7. Susanti, I. S., Lutfi, A., Kimia, J., Matematika, F., Ilmu, D., & Alam, P. (2014). Pengembangan Permainan Tradisional Jamuran Sebagai Media Pembelajaran Tata Nama Senyawa di Kelas X SMA. In Unesa Journal of Chemical Education (Vol. 3). Retrieved from https://jurnalmahasiswa.unesa.ac.id/index.php/journal-of-chemical-education/article/view/8242
  8. Wulansari, B. Y. (2017). Pelestarian Seni Budaya dan Permainan Tradisional Melalui Tema Kearifan Lokal Dalam Kurikulum Pendidikan Anak Usia Dini. Jurnal Ilmiah Pendidikan PraSekolah Dan Sekolah Awal, 1–11. Retrieved from http://journal.umpo.ac.id/index.php/indria/index
  9. Yati, Patmi, and S Pd. 2016. XVIII journal.iain-samarinda.ac.id PENDIDIKAN KARAKTER ANAK USIA DINI MELALUI METODE PEMBELAJARAN FIELD TRIP. https://journal.iain-samarinda.ac.id/index.php/lentera_journal/article/view/578 (March 13, 2020)
  10. Zed, M. (2003). Metode Peneletian Kepustakaan.

Open Access Copyright (c) 2021 Journal of Early Childhood and Character Education
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

 Lisensi Creative Commons

Under lincenced :  Lisensi Creative Commons Atribusi-BerbagiSerupa 4.0 Internasional.

apps