PENINGKATAN KUALITAS PEMBELAJARAN IPA MELALUI MODEL ROLE PLAYING BERBANTUAN MEDIA AUDIOVISUAL

Main Article Content

ida riana valentina, sri hartati

Abstract

The purpose of this research is to improve the skills of teachers, activities, and student learning outcomes.The research design is a classroom action research consists of four phases: planning, action, observation, and reflection is done in three cycles. The subjects were 42 students in grade IVA SDN Tambakaji 04 Semarang. The techniques of data collection is using tests and non-test. Analysis using quantitative descriptive analysis and qualitative descriptive analysis. The results showed the average teacher skills first cycle was 26 including good category, increased in the second cycle to 28, and increased again in the third cycle the 34 scores obtained with very good category. The average student activity first cycle is 23.8 with enough categories, increased in the second cycle to obtain a score of 28 including both categories, and increased again in the third cycle to 34 with a very good category. Likewise, the percentage of student learning outcomes first cycle of 60%, with the lowest value and the highest 40 100, increased in the second cycle of 76%, with the lowest value and highest value 60 100, and rose again the third cycle to 86% with the lowest value of 60 , and the highest value of 100. Conclusion Research is through role playing with a model of audiovisual media, can improve the quality of science teaching include teachers skills, students activities and student learning outcomes.

Downloads

Download data is not yet available.

Article Details

How to Cite
valentina, sri hartati, ida riana. (2016). PENINGKATAN KUALITAS PEMBELAJARAN IPA MELALUI MODEL ROLE PLAYING BERBANTUAN MEDIA AUDIOVISUAL. Phenomenon : Jurnal Pendidikan MIPA, 5(1), 33–44. https://doi.org/10.21580/phen.2015.5.1.89
Section
Articles

References

Arikunto, Suharsimi. 2006. Penelitian tindakan kelas. Jakarta: Bumi Aksara

BSNP. 2006. Standar isi dan standar kompetensi kelulusan untuk satuan pendidikan dasar SD/MI. Jakarta: BP Cipta Jaya.

Djamarah, B.S.2000. Guru dan Anak Didik dalam interaksi Edukatif. Jakarta: Rineka Cipta

Fathurrohman dan Wuri Wuryandani. 2010. Pembelajaran PKn di Sekolah Dasar. Yogyakarta: Nuha Litera

Hamalik, Oemar. 1994. Media Pendidikan.Bandung: PT Citra Aditya Bakti

Hisyam, Djihad dan Suyanto.2000. Refleksi dan Reformasi Pendidikan di Indonesia Memasuki Melenium III. Yogyakarta : Adicita

Johnson D.W., Johnson R.T. 1994. Cooperative, Competitive, Individualistic Learning. Fourth Edition. Needham Heights: Allynn and Bacon.

Joyce, B. R., & Weil, M. (2000). Role Playing; Studying Social Behavior and Values. In Models of Teaching. Allyn and Bacon.(dalam http://penelitian tindakan kelas. blogspot.com/2013/01/strategi-bermain-peran-role-playing.html) diakses pada hari Selasa, 18 Februari 2014 pukul 01.34 WIB

Poerwanti, Endang, dkk.2008. Asesmen pembelajaran SD. Jakarta: Dikti.

Rohani, Ahmad. 2004. Pengelolaan Pengajaran. Jakarta : Rineka Cipta

Rusman. 2011. Model-model Pembelajaran. Jakarta : PT Raja Grafindo.

Sanjaya, Wina. 2006. Pembelajaran Dalam Implementasi Kurikulum Bebasis Kompetensi. Jakarta : Kencana Pradana Media Group.

Sardiman. 2006. Interaksi dan motivasi belajar mengajar. Jakarta: Raja Grafindo Persada

Slavin, Robert E. 1995. Cooperative Learning. Second Edition. Massachusetts: Allyn and Bacon Publishers.

Susilana. 2007. Media Pembelajaran. Bandung: CV Wacana Prima

Winataputra, Udin S dkk. 2005. Strategi belajar mengajar. Jakarta: Universitas Terbuka

Similar Articles

<< < 5 6 7 8 9 10 11 12 > >> 

You may also start an advanced similarity search for this article.